Collection · tools under the counter
Moonlighter 2 weapons
Moonlighter 2 weapons include the broom, the gun, the Blo-Blitz dual-gun gadget, and four 1.0 Endless Weapon Aspects. Humble Hero is a boss kill with the broom. Bullseye is 100 enemies shot with the Gun. Date-reveal art shows Will holding a broom in the shop, which is why the broom stays on this list instead of being treated as a joke starter. Numeric damage tables are unpublished. Instagram spells Bio-Blitz; the in-game recipe card shows Blo-Blitz, and this page keeps the card spelling. Hex and Poison paths arrived in Early Access. 1.0 adds the Bomb Path. Four Endless aspects, broom, gun, and Blo-Blitz. Patch notes name specials; they do not name damage. Keep Hex, Poison, and Bomb on the path row with their update dates.

Broom, gun, and Blo-Blitz
Broom is a melee class with a first-party boss stamp: Humble Hero. Gun is a ranged class with Bullseye at 100 shots. Blo-Blitz is a gadget / dual guns recipe described by Babyl as the ultimate ambidextrous trial. The Greed & Glory update (11 March 2026) is the window that added HEX path, Blo-Blitz, Greed Colosseum, and shop cosmetics. Part-time Adventurer is crafting one weapon of each type. Full-Patch Fighter is all of Le Patchelier's patches. First Aid Kit is all Wooden Hat upgrades. Those stamps are loadout goals, not a DPS spreadsheet. Keep Blo-Blitz on this page because the official still is a recipe pedestal in a Gallery-like room, not a shop perk. Humble Hero and Bullseye are why broom and gun stay on a 1.0 list. Date-reveal art with a broom in the shop is additional first-party evidence, not flavor.
Endless Weapon Aspects
Version 1.0 adds four named Endless aspects. Endless Short Sword uses a piercing multi-hit special that scales with combo. Endless Great Sword uses a defensive stance that blocks, increases Sharpness, and counters. Endless Spear consumes stored spearheads to empower basic attacks. Endless Gauntlets open a berserk window that amplifies offense. Those specials come from 1.0 patch notes, not from a leaked stat block. Do not invent percentages. Pick an aspect for a run the same way you pick a shop perk for a shift: one sealed row, one job. Short Sword, Great Sword, Spear, and Gauntlets are aspects, not separate games. Each special is one sentence from 1.0 notes. Do not pad them with invented percents.
| Name | Class | Special |
|---|---|---|
| Endless Short Sword | Endless Weapon Aspect | Piercing multi-hit special that scales with combo |
| Endless Great Sword | Endless Weapon Aspect | Defensive stance that blocks, increases Sharpness, and counters |
| Endless Spear | Endless Weapon Aspect | Consumes stored spearheads to empower basic attacks |
| Endless Gauntlets | Endless Weapon Aspect | Berserk window that amplifies offense |
| Broom | melee | Humble Hero: defeat a boss with the broom |
| Gun | ranged | Bullseye: shoot 100 enemies with your Gun |
| Blo-Blitz | gadget / dual guns | Official recipe card; Instagram also spells Bio-Blitz |
Hex, Poison, Bomb
Early Access added Hex and Poison perk paths before 1.0’s Bomb Path. Bomb Path marks enemies so they explode after enough hits and damage nearby foes. Greed & Glory is the HEX / Blo-Blitz window. Blob-Life (20 May 2026) added Poison Path alongside Bloblets, shop upgrades, and expert difficulty. Keep those dates on the version tape so EA facts do not leak into 1.0 copy without a status label. The date-reveal thumbnail on this route is Will in the shop holding a broom, which is the first-party reason the broom row exists. A second copy of that thumbnail lives on the release page because the film itself is a date-reveal trailer. Greed & Glory is HEX and Blo-Blitz. Blob-Life is Poison. 1.0 is Bomb. Write those windows on the version tape so a path is never described as always-on vanilla.
