Will reopens the Moonlighter in Tresna: run a dimension, fill the backpack, then sell relics over this counter. Digital Sun built the 3D sequel; 11 bit studios publishes it on PC and consoles.
Moonlighter 2: The Endless Vault is a single-player 3D isometric action RPG on Steam app 2350790. Version 1.0 left Early Access on 2 September 2026 for Windows (Steam and Microsoft Store), PlayStation 5, Xbox Series, and Nintendo Switch 2, with Xbox Game Pass on that same launch day. Steam Simplified Chinese lists 夜勤人2:无尽宝库. Japanese storefronts keep the English title and add the gloss ムーンライター2:エンドレス・ヴォルト. The loop is shop by day and vault by gold: open the counter, take the portal, and bring relics home before the plaza cube sets the next trial. Digital Sun’s studio page and 11 bit studios’ product page both keep the 3D shop-and-dungeon pitch. Use this desk to pick a task, then follow the first expedition, shop, vault, or release ledgers for the dated 1.0 details.
DAY 01
Open the Moonlighter
The Moonlighter is both village shop and scoring desk. Relics carry Quality that multiplies gold; the counter grades Cheap against Perfect, and Last Units asks for 20 different relics sold at Perfect. Shop Level 5 in 1.0 adds another Bloblet slot and a cosmetic placement on the floor. Community guides put K33P3R, the robotic chest, in charge of Merchant Progression inside the shop. Tip Value sits on the same HUD as the priced cases, so a greedy tag is not a hidden formula — it is a visible grade. Fresh Venture, A Growing Business, Little Emporium, and The Moonlighter track shop levels 2 through max. Wild Card wants 10 different Shop Perks used across shifts, which is why the perk board belongs on this desk rather than in a combat menu. Spend enough gold and Impulse Purchases fires at a total of 123,456. None of those numbers replace the four Day 11 tags hanging under this counter: they are the only printed prices this wiki will hang. Shop Level 5 is a 1.0 counter upgrade, not an Early Access leftover. If a later patch adds another slot, date that row instead of rewriting this shift.
Steam header key art for the 1.0 launch
NIGHT 01
Take the dimensional portal
Just Like Old Times is awarded for using the portal. Early Access shipped three biomes of two floors each and four weapon types; named combat spaces now include Kalina, The Gallery, Aeolia (Zephyr Fields on the official dungeon map), and Greed Colosseum from the Greed & Glory update. The backpack is inventory and a weapon: Home Run ejects 50 enemies with it, Bag of Holding adds 10 slots, and Endless Backpack fills capacity. Humble Hero is a boss kill with the broom. Bullseye is 100 gun shots. The green portal still is the night beat after the counter closes, not a menu icon. Keep space for relics you actually want to sell; ejecting junk on the floor is how the pack stays a tool instead of a trap at the exit. Named dimensions and the Greed Colosseum arena belong on the dimensions gallery; this night shift only needs the portal, the pack, and the reason to leave a slot empty.
Green dimensional portal — night beat after the counter closes
DAY 02
Sell relics in Tresna
Tresna is the hub village where Will is stranded after Moloch claimed his homeland. Official copy names locals such as a blacksmith and a witch. Community guides name Andrei at the Forge and Tomo at Trade Research by the Dimensional Gate, with Tomo credited for dungeon radar. Bloblets are rescue companions tracked from the first rescue through twenty rescues and adopting all of them. Shop Level 5’s extra slot is how a rescued Bloblet stays on the counter during the day shift. The wide village still shows wooden houses, clotheslines, and gold grass around the shop rather than a cinematic skybox. Wrong Home is meeting Moloch; Wishing Well is meeting the Endless Vault cube in the plaza. Those two beats sit on the same street as the priced rugs. Community stall names stay on the Tresna page. This day shift only needs the village as the place you sell, rescue Bloblets, and pay the plaza cube.
Tresna plaza around the Moonlighter
STOCK
1.0 stills on the desk
The sequel’s pitch is shopkeeping plus roguelike expeditions in a painterly 3D world, not the original 2D pixel shop. Christopher Larkin composed the soundtrack sold as Steam music app 5031290. Steam surfaces a Metacritic PC score of 76 at the 1.0 capture. The Steam Deck note is Verified. PCGamingWiki records Unity 6. The portrait capsule and the rope-bridge still are official store art for this product, not a HUD overlay. Use them to recognize Will, the backpack, and the green portal motif before you price a relic. The launch trailer facade below uses the 11 bit studios upload; chapter buttons retarget that one player and do not spawn a second iframe. Library art is store packaging, not a screenshot of a HUD. Keep it on the home desk so the 1.0 identity has a still that is not a shop floor or a boss bar.
Official Steam library portrait of Will and the wordmark
STOCK
Bridge and launch still
The rope-bridge screenshot is a first-party still of Will crossing toward cliff-top buildings over a green canyon. Keep it on the home desk so the portal motif has a ground-level counterpart: you leave Tresna, you cross, you fight, you return. The launch-trailer thumbnail is the 11 bit studios poster for ry3sXfJNVAg, hung here as a still so the facade below can stay a click-to-play player rather than a second copy of the same art. Announcement and date-reveal chapters live on the routes that own those uploads. This page’s player is the launch trailer plus the announcement chapter that the identity unit already captured. The canyon-and-bridge still is also a reminder that Kalina-like geometry exists outside the shop. Combat details stay on the dungeon-run and dimension pages. Count this still as outdoor packing for the night shift, not as a second portal thumbnail.
Will on the wooden rope bridge toward cliff buildings
REEL
Launch poster on the desk
The launch-trailer poster is an official 11 bit studios thumbnail for the Version 1.0 film, not a fan collage. Hang it once on this desk so the click-to-play facade can stay a player instead of a second still. Steam also ships a store movie on the app page; this wiki uses the YouTube upload that research bound as vid-launch. Chapter buttons below retarget that facade to the announcement film without opening a second iframe. Date-reveal and Early Access overview chapters stay on the release page, which owns those video ids. Trailer chapters that this route does not own stay off the buttons. Date reveal and EA overview are release-page films; announcement is allowed here because identity research bound it to home. The poster is identity art; the facade under it is the only player on this desk.